Exit Interview
Exit Interview is a dark little desk-simulator about diagnosing the dead.
You're a reviewer at the Department of Behavioral Review, working through a stack of case files — real-feeling people, each defined by one small thing they did, over and over, right up until the end. Refreshed an ex's Instagram for two years. Kept a ring for eleven years "just in case." Ate the whole tray every time, despite promising themselves just one.
Your job: read the note, then stamp each file with the behavioral pattern that explains it — autopilot, jackpot chasing, sunk harbor, herd instinct, and more. A precise diagnosis scores higher than a plausible-but-wrong one, so it pays to actually think about why people do the things they do, not just pattern-match to the darkest option.
Built as a tactile paper-and-rubber-stamp interface — punch sounds, ink slams, shaking folders — with a quiet twist waiting in the last file on the desk.
No jump scares. No violence. Just fifteen ordinary lives, and the small decisions that quietly ran them.

Comments
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Lovely game!! Wish there was a bit more explanation at the end but overall i love the concept, especially the behavior categories provided, the experience was calm yet absolutely charming.